During development, we ran testing sessions each week to validate the game and make sure we were going in the right direction. It was pretty satisfying to see how the prototype transformed and progressed from coloured cubes to actual, real life food and drink (well, as real as VR can get at least!)
Where We’re Up To
Over the past few months, our artist has been cooking up some unique assets for the game and we’ve been trying our hardest to perfect the kitchen layout. Each week we carefully analysed how everything works to make sure we can offer the best game play experience possible.
But don’t be mistaken, it’s not all been as easy as pie. There were definitely some challenges during development, and we found some, let’s say peculiar bugs whilst testing. There was a point where the game decided to ignore what we wanted it to do and decided to start spawning sausages as the only ingredient. ‘Oh you want some water? No, you can have a sausage instead.’ (And of course this happened when we were showing it off to people that hadn’t seen it before)… typical.
But we fixed the bugs, and look where we are now. A whole prototype complete with the kitchen layout perfected, all mechanics working the way they are supposed to, and we even have an external environment when you look outside the kitchen.